Settings, variable parameters etc. |
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Website
contents:
Operators of ShotPro 2000. Media articles Extracts from hunting and sport shooting journals. A virtual tour Follow a typical shooting session. About us Company information. Contact How to reach us. Norwegian only: Ragatun
skytesenter
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Setting
up the simulator:
A shooting scenario is defined with background, sound effects, type of exercise, target movements related to the background and stand, type of gun and ammunition and sequence of shooting.Background: The panoramic visual environment against which the target projection is shown.Sound effects: An audio environment with anything from bird song, the whistle of the wind to the chopping sound of rapid wings from a lifting game bird, and eventually the loud gun blast. Also various sound distractions to create an extra challenge or excitement.Type of exercise: Individual training or group competition.Target movements: Clay Pigeon sector and throw elevation for defined or random trap positions within defined areas. Target size and velocity with a defined speed factor for target movements along a trajectory calculated for a given throw velocity. Stand:
Location and orientation of the shooting stand in relation to the clay traps and visual environment.Weapon: A programmed gun for the exercise, an adapted standard gun or one modified by personal choice. A personal gun may be introduced automatically from memory with stored weapon settings, or manually through function key operation prior to shooting.Ammunition: A programmed cartridge for the exercise, adopted standard or modified by personal choice for calculating results. Preferred ammunition may be introduced automatically from memory with stored munitions settings, or manually through function key operation prior to shooting.Sequence: The administration and definition of shooters in groups, number of shots per exercise, per participant and stand.Saved scenario: For most practical exercises the setting is facilitated by just selecting and loading one known scenario out of several pre-programmed from the system memory. In any event the last scenario used will come up and may be used «as is» or modified. For all practical purposes scenario changes are not normally done on the basis of individual desire, but as announced or when a group of people wishes to move to a different type of exercise.Setting of vertical target trajectory sector limits: The elevation throw angle from the Clay Trap may be set from 0° to 90° and defined between an and a lower limit. When one fixed/constant throw angle is required, both limit lines should be set at that angle (overlapping), otherwise the throw elevation will vary randomly within the defined sector.Setting of Clay Trap location and orientation or Game start point: Fixed individual or random traps be deployed in front of, or behind the shooting stand an area of 160x160. The target speed and trajectory, sector and height of the trap in relation to the ground are set separately. The location and orientation display shows the normal throw distance and ground covering area relative to the stand.Setting of area for random target despatch: Any clay trap position or game flight starting point may be set to change randomly within defined borders. Previous settings of horizontal and vertical sectors remain unaffected. Similarly, mirroring of defined positions and flight direction sectorsSetting of weapon parameters: The actual weapon used in simulator calculations may be extracted from stored memory of personal data and automatically loaded as default for a particular type of exercise. It may also be manually selected from the same file or composed from scratch by entering data as desired for gauge, barrel and chokes.Setting of ammunition parameters: The choice of ammunition to use for simulator calculations may be extracted from stored memory of personal data and automatically loaded as default for a particular type of exercise. It may also be manually selected from the same file or composed from scratch by entering data as desired for type of charge material, spread, velocity, charge weight and pellet size. |