HitSim
- shot result analysis on your own PC
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"HitSim Analyser" external PC program for detailed studies:

HitSim Analyser as an integral part of the TROJAN Shooting Simulator represents the ultimate tool for replay and close-up studies of individual performance on the system. Each completed shot series is instantly linked from the simulator to the external PC by Ethernet LAN, enabling the shooter to retrieve the data and continue the process of learning by repeatedly viewing his own or others performance.

Key features of the HitSim Analyser are numerical, graphical or animated presentations of shooting results combined with the possibility to simulate the effects of «what if» changes of relevant gun, ammunition and target movement parameters.
HitSim Analyser is a true myth-killer through it’s capability to unveil and display hidden consequences of the way you and others shoot. The advanced mathematical model of the HitSim Analyser is similar to that of the TROJAN Shooting Simulator. Standard Windows Man-Machine-Interface makes it easy to learn and use.

A capital feature of any simulator shot is the possibility of recalculating the effects on the target by changing any of the parameters from the actual exercise. By so doing you will quickly learn ways to improve your personal performance, and more so, be aware of your personal limitations. When you know who you are and what you do, you may reflect this into your choice of gun and ammunition parameters, or concentrate on optimising on time and deviation in order to improve your shooting performance.

HitSim Analyser as a stand-alone programme may be installed on an IBM compatible PC with Windows 9X. Shooting result files from the TROJAN Shooting Simulator may be transferred by diskettes or Internet. But you may also use the programme independently to view in detail pre-recorded Expert Shooting Performance or simulate the effects of various ammunition and gun characteristics.

HitSim Analyser is therefor the ideal reference for learning, and one to gain valuable experience from in your own attempt to become a master of the trade. By studying the effects of various mounting techniques you will see the difference and imagine the suitability for your own practising. What works for one individual may be totally unsuitable for another, especially so where the volume of training is significantly different. For this reason, many highly recommended expert techniques should be avoided, simply because your level of practising may be far to low in order to get a firm grip of that technique.
The average hunter with a relatively low volume of training may find that simple old fashion ways of gun handling are far more productive than modern methods developed by high ranking experts and competition shooters.

You will undoubtedly be surprised to find that some of the myths you have been told are simple not true. Quick reaction and aggressive shooting is often shown to be counterproductive, and many an expert have had to admit to modification of his technique. The change to a different choke may also prove useful. Timing, pattern and off centre hits are closely related parameters which can only be fully understood when you are given the opportunity to see for your self.

HitSim Animation features replay of recorded (stored) shot series, shot by shot as they were performed in the simulator. You will see the animated target fly away on the screen just as it did in the actual exercise, and you will see the trailing gun movement as you mount and track, trying to catch up and overtake.
A slow motion run of the event will uncover any hidden detail in your attempt to succeed, and will show why that particular shot was a good or a bad one.
When compared with the relative trace from the simulator console, shown in the right hand lower corner of the screen, you will be able to fully understand the importance of all aspects of your gun swing. You are now ready to start figuring out what it takes to make improvements happen. And in so doing, run the animation sequence again and again, at different speeds while picturing yourself out there pointing your gun into the air:

  • Why did I find it so hard to follow the flight track of the target? Could it be that I forgot all about where to start the swing? Or, was I carried away by the sound of buzzing wings?
  • Why did I hesitate when reaching the target, flying along with it rather than proceeding to an anticipated forward lead? Could it be that «target fixation» is a psychological barrier that needs to be overcome? Or, did my brain go into a «lead calculation process» which stalled all other action?
  • Why did my swing vary so much in terms of relative speed and decisiveness? Could it be that the target controlled the swing, rather than I? Or, was it simply my own lack of awareness of basic gun swing techniques?
  • Why are my shots varying all over the place, or why am I always behind, over, under or unlikely as it may be, in front? Could it be improper gun tailoring? Or, inadequate or incorrect gun mounting, or do I have an opposite eyesight dominance?
  • Why do I stop prior to or when pulling the trigger? Could it be a «recoil expectation» habit, a defensive psychological action? Or, simply a lack of awareness of the importance of participating throughout the shot?
  • Why do I have a firm and forced downward gun movement at the time of triggering? That is definitely a «recoil expectation» habit, as you cling to your gun to meet the kick.
The merits above are merely selected examples from the wide range of factual circumstances which may be displayed and documented beyond doubt. When seen in context, you will realise without tedious lecturing, and hence gain experience that would otherwise have taken long to achieve with only traditional practising.
Still, real practising is as important as ever, but simulator training will make you understand by seeing, rather than just trying to understand what someone else wants you to. Seeing is believing.

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