Simulator Console
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Console Equipment Hardware:
Built-in sub-systems:
  • Monitor 15" colour VGA.
  • Keyboard and x2 diskette stations 3.5".
  • Computer.
  • Video target projector/animator.
  • Ammunition charger.
  • Gun alignment and shot detector.
  • Audio pre-amplifier.
  • Public Monitor video and audio drive amplifiers. Physical dimensions: W: 50 cm. x D: 100 cm. x H: 75 cm.
  • Cabinet with wheels and position stabiliser.
  • Power requirements 115V - 220V AC mains, 1000W.
External Auxiliaries:
  • Background slide projectors (x3).
  • Roll-up or fixed projection screens (x3).
  • Loudspeakers (x4).
  • Public lounge video and audio monitor equipment.
  • PC for administration, studies and result analysis.
  • Printer.
  • Console lighting.
  • Overhead Stand Lamp.


Console Man-Machine-Interface:

  • PC monitor for alpha-numeric and graphical set-up and instant shooting result feed-back.
  • Keyboard, hard disk, 3.5" diskette or LAN for  loading or export of console data.
  • Hard disk or 3.5 inch diskette storage of result data and individual set-up information.
  • External PC on-line analysing of results and in-depth studies of individual performance.
  • Printer for paper hard-copies of shooting results and analysis.
  • Voice controlled or manual target pull mechanism.


Concole Monitor Display features:

  • Set-up: Predominantly menu driven with extensive graphical tools for defining scenario trajectory limits, orientation and location of clay traps and target movement sectors in relation to the background.
  • Results: Combined alpha-numeric and graphic display of shooting situation with extensive read-out of relevant set-up and performance parameters.


Man-Machine-Interface:

Operation: The system requires little or no prior knowledge of computer or PC-systems to operate as a shot simulation machine. The entire operation can be conducted through the 12 function keys plus the ESC-button. The lower part of the monitor screen shows all function keys drawn with an icon/pictogram which explains the function or command of that key.
While the commands behind F1 - F8 varies subject to where you are in the programme and what you want to do, the significance of keys F9 - F12 is fixed at all times.

The setting-up procedure in its simplest form requires the selection of a known scenario file from the memory, loading the ammunition into the gun and start shooting.

Creating a new scenario takes a little longer and should perhaps be a joint venture between an operator/instructor and someone with a basic understanding of how the system works and how to develop new shooting exercises. The procedures though, are simple and extensively backed up with graphical tools on the monitor screen.

Access to the various other levels of machine procedures such as database entry and changes should be restricted to someone with special training and competence in that particular field of work.