Laser ammunition
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Guns and ammunition: An essential philosophy behind the design of this simulator system is the marksman’s ability to use his own personal gun. Similarly, he should be allowed to handle it in a normal manner, free from cords and wires and without tedious installation procedures. Neither should he have to worry about problems with parallelism/non convergence from a laser or detector hanging on the outside of the gun. The design of proper inlay ammunition also facilitates the adoption to standard calibre’s and is an efficient solution to all the above concerns relating both to practicality and emotions.
 
The smearing of light energy caused by rapid gun movements across the large back-ground screen requires a powerful light source in order to ensure sufficient point energy for reliable and accurate detection. Another essential feature of the ammunition is precision light beam centring for definition of accurate barrel alignment.

Rechargeable batteries within the laser cartridge facilitates efficient operating economy. A fully charged shotgun cartridge offers more than one thousand shots, allowing a minimum of three to four hours of uninterrupted service. Battery replacement or exchange with charged ammunition is performed in less than 60 seconds.

Radiation from the cartridge commences when the shotgun is closed, or similarly the rifle bolt is latched in its closed position. The radiation lasts for approximately 25 seconds. Resetting is automatic upon opening and closing the gun. When firing, the sound from the pin striking the cartridge activates a sensor which in turn changes the modulated light beam characteristics within one millisecond. This change is instantly detected in the console, and calculation of ballistics and hit probability based upon gun alignment and actual target movement is performed and completed prior to the virtual charge reaching the target plane.

Safety: An authorised person needs to be present to operate/run the system and take full responsibility for safe handling of the laser ammunition. The reason being that the intensity of the invisible laser (Class 3B), can be harmful to the human eye if pointed directly at close range. Shooters like to handle ammunition, they like the feeling of its potential hazard and hence there is little need for concern that the hazards of lasers will not be treated appropriately, provided that competence is acquired and proper disciplines adhered to. The responsibility for this rests with the owner/operator of the system who must ensure adequate system management by authorised personnel.

Compact micro-electronics circuit design for the ammunition's Infra Red Laser Control, Modulation and Safety Functions ensures long operating life expectancy.
 
 
 
 

The laser cartridge has a built-in safety function which prevents the laser from radiating while the ammunition is being handled outside the gun. This «latch» is automatically removed when the ammunition is loaded into the gun, and hence conventional weapon discipline must be adhered to in the simulator, just as out-door on the shooting range.